About Me.
I am an indie game designer, environment artist, and game developer. I build playable prototypes, readable spaces, and cinematic presentations that connect the visual mood to the game idea.
My work moves between design, art, and prototyping. I focus on clear level flow, simple systems, strong atmosphere, and projects that are easy to understand. I am still learning, but I try to present every project clearly and honestly.
& building
prototypes
software
// Programs I Use
Tools I use for game design, 3D art, prototyping, and presentation.
// What I Focus On
Six clear areas that describe what I keep improving and building toward.